Procedurally Generating Trees with OpenGL and GLSL Shaders
Thu, November 28, 2019 - Fri, December 6, 2019
A solo class project for my computer graphics class at OSU. It featured a custom algorithm for procedurally generating trees. I also wrote some interesting fragment shaders to see how I could change the appearance of the trees.
In lieu of a longer write-up, which I hope to eventually write, I will embed some YouTube videos that show off my tree generation algorithm and shaders.